![]() ![]() The smart version is figuring out which mod was updated and just redownloading that… If your game was working yesterday for example… then you go to your steam profile / subscribed item list and simply look at which mod has a new update date… and unsub / resub to that… ![]() Note that the above is the “I don’t know anything about my mods” version… Before doing that though, just delete your \Mods\modlist.txt as well as \Saved\ModRestartData.json and the servermodlist.txt in your root folder.Īfter that’s all done and you did your verify integrity… then try joining the server, let it auto-sub you to the mods and redownload them again - if it still fails another verify files will solve it. If you have the Steam version then unsubscribing from the mods and doing a verify integrity of game files will also force a workshop update. In the meantime though, you need to realize that the automatic update features are the ones that are broken… the game is still able to identify that one or more of the mods doesn’t match the server. There are a number of threads here already if you search for “infinite loop” you will find them, they have workarounds and they also have replies from Funcom staff telling people that they’re aware. ![]() So, now that the rants are over, yes there are currently issues with the automated mod updates - they are not happening… workshop updates are not being pushed so every single time any of the mods get an update, you will be presented with a mismatch screen. You can load all the mods you want without ever seeing a mod mismatch screen in Conan too in Single Player. Skyrim is not a client-server game (unless you use that multiplayer mod, in which case you have the exact same scenario - you need to manually make sure each player has the same mod configuration). And when it comes to running mods I have about 260 on my Skyrim balanced without issue ![]()
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